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   S Y N - S T A S I S

2016 - 2018
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SYNSTASIS is a turn-based cyberpunk RPG with tactical elements, set in a post-libertarian future where governments have been deemed irrelevant and 90% of humanity live in megacities run entirely by corporations.

The story revolves around a group of scavengers of spare parts and machinery living in the underbelly of a megacity, and their unwitting entanglement in a plot that could determine the fate of 8 million people.

The game presents a futuristic world that spurs the imagination, while remaining logical and plausible, by incorporating several technologies and socio-economic concepts that are currently in development and which may become reality in the near-to-distant future.

In July 2016, I was brought on board the Synstasis project to contribute to the development of their upcoming vertical slice for Steam. The project represented my first substantial game development contributions as a professional, so it was crucial that I effectively integrated with the established team members, their workflows, and quickly familiarized myself with the projects codebase.

 

Over the course of our demo development, I had a wide range of development responsibilites, including end-to-end design and development of systems and implemeting features from specifications defined by our designers. I heavily contributed to addressing bugs and issues, providing feedback and perspectives for design and technical problems. 

Key Responsibilities and Contributions

  • Development

    • Start Menu

    • Loading screens.

    • Character Selection and management.

    • Skill Trees

    • Inventory Systems

    • Notification system

    • Tutorials

    • Save/load System​

    • Multiple Cinematic Cutscenes

  • Bug Tracking & Resolving

  • Design

    • Start Menus

    • Inventory System

    • Tutorial Popups

    • Notification system

  • Collaboration

    • Bi weekly sync meetings

    • Design Documentation and specs

    • Feedback avenues.

  • Deployment

    • Assisted Steamworks configuration

    • Post Release Updates​

    • Marketing Banners for Steam

Quick Main Menu Run Through

Software and Services used

  • Unity, Collab

  • Discord (General discussion and Coordination)

  • Google Docs (Design Docs, feedback docs)

  • Gimp (UI Element Design, Image Editing)

  • Google Hangouts (Meetings)

  • SourceTree (Our source control tool before switching to Unity's Collab)

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